Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Vertie Saxon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
31 |
Caught cheating in some fashion, advancing Vertie Saxon's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Severely injured. Owe 6,250 for medical bills. |
4 |
31 |
Gain an Enemy |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Advanced training in a specialist field. |