Crewman Walter Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 36 F 8 (0) 8 (0) 3 (-1) 6 (0) 7 (0) 6 (0)883676
Warts, Shows initiative
 
Skills
Athletics (Endurance) 1
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Persuade 0
Profession (Worker) 0
Science (Physical Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Drifter Scavenger 03
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Edison Herrera Ally 4 0 3 2 Trexen (M/34)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Refuse to join a cheat in some fashion.
2 22 Continued as Scholar (Field Researcher).
2 24 An expedition or voyage goes wrong, leaving Walter Rand stranded in the wilderness.
3 24 Failed to qualify for Artist (Entertainer).
3 24 Became a Drifter (Scavenger).
3 26 Betrayed by a friend. One of Walter Rand's Contacts or Allies betrays Walter Rand, ending Walter Rand's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Corporate Agent (Agent).
4 26 Continued as Drifter (Scavenger).
4 28 Amnesia.
5 30 Continued as Drifter (Scavenger).
5 31 Walter Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Failed to qualify for Performer (Entertainer).
6 31 Submitted to the draft.
6 31 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Befriend a useful ally in one sphere. Gain an Ally.
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