Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Walter Rand stranded in the wilderness. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Walter Rand's Contacts or Allies betrays Walter Rand, ending Walter Rand's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Corporate Agent (Agent). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Amnesia. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Walter Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Failed to qualify for Performer (Entertainer). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |