Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Gained a contact. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Involved in a gambling ring. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Continued as Rogue (Thief). |
3 |
28 |
A job goes wrong, forcing Walter Sabilline to flee off-planet. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Walter Sabilline have no idea what happened to Walter Sabilline – they found Walter Sabilline's ship drifting on the fringes of friendly space. |
5 |
32 |
Became a Scholar (Physician). |
5 |
35 |
Good fortune |