Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Wilhelmina Caldwell is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Wilhelmina Caldwell botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Wilhelmina Caldwell's ship is damaged, and Wilhelmina Caldwell have to hitch-hike Wilhelmina Caldwell's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
33 |
Serve as the courier for an important message from the Imperium. |