Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Wilhelmina Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Scout (Explorer). |
4 |
27 |
Wilhelmina Watkins spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Wilhelmina Watkins's ship is damaged, and Wilhelmina Watkins have to hitch-hike Wilhelmina Watkins's way back across the stars to the nearest scout base. |
4 |
27 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
28 |
Voluntarily left Explorer |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Moved to a new world. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Wilhelmina Watkins is sent to a new community or parish to preach The Word among the poor. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |