Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
William Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of William Hislop's Contacts or Allies betrays William Hislop, ending William Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |