Crewman William Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 36 F 6 (0) 9 (1) 8 (0) 4 (-1) 8 (0) 9 (1)698489
Mismatched eyes, Irresolute
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Pilot 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Scavenger 01
Rogue Thief 01
Navy Engineer/Gunner Crewman01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Advanced training in a specialist field.
3 26 Voluntarily left Colonist
3 26 Became a Drifter (Scavenger).
3 27 William Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Rogue (Thief).
4 31 Betrayed by a friend. One of William Hislop's Contacts or Allies betrays William Hislop, ending William Hislop's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Performer (Entertainer).
5 31 Submitted to the draft.
5 31 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 35 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
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