Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Wilma King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Wilma King is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
A mission goes wrong; Wilma King and several others are captured and mistreated by the enemy. Gain Wilma King's jailer as an Enemy. |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
26 |
Wilma King have been following false teachings! |
6 |
26 |
Returned to Drifter (Wanderer). |
6 |
27 |
Find valuable salvage. |
6 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
30 |
Continued as Drifter (Wanderer). |
7 |
33 |
Suffer from a life-threatening illness. |