Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Winifred Hall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
23 |
Winifred Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Flight). |
4 |
26 |
Vessel participates in a notable military engagement. |
4 |
29 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
29 |
Continued as Navy (Flight). |
5 |
32 |
Refuse to abuse Winifred Hall's position for profit. |
5 |
33 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |