Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Yetta Kildare's Contacts or Allies betrays Yetta Kildare, ending Yetta Kildare's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Yetta Kildare don't already have one. |