Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Zada Hanrahan's trade routes and contacts, forcing Zada Hanrahan to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Scarred. Fully recovered. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
22 |
Switched to Merchant (Broker). |
4 |
26 |
A series of bad deals and decisions force Zada Hanrahan into bankruptcy. Zada Hanrahan salvages what Zada Hanrahan can. |
5 |
26 |
Became a Drifter (Wanderer). |
5 |
30 |
Find an Alien Artifact. |
5 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
33 |
Zada Hanrahan do not know what happened to Zada Hanrahan. There is a gap in Zada Hanrahan's memory. |