Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Zelma Sabilline's job. |
4 |
25 |
Became a Drifter (Wanderer). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Zelma Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |