Manager A-ep Tetab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 37 F 5 (-1) 4 (-1) 4 (-1) 10 (1) 9 (1) 3 (-1)544A93
Plain, Shimmering hair
 
Skills
Admin 2
Athletics (Strength) 1
Carouse 0
Drive (Wheel) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Citizen Corporate Manager23
 
Name Type Affinity Enmity Power Influence Species
Was Kap Enemy 0 3 0 1 Bwap (F/17)
Was Kap has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 A-ep Tetab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 22 Continued as Navy (Line/Crew).
2 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 25 Became a Citizen (Corporate).
3 28 Advanced training in a specialist field.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 33 A-ep Tetab gain experience in a technical field as a computer operator or surveyor.
4 33 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 33 Continued as Citizen (Corporate).
5 37 Hard times caused by a lack of interstellar trade costs A-ep Tetab A-ep Tetab's job.
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