Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Aba-tab Se-pabpath do not know what happened to Aba-tab Se-pabpath. There is a gap in Aba-tab Se-pabpath's memory. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Voluntarily left Worker |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Aba-tab Se-pabpath's actions. Aba-tab Se-pabpath actions lead to an honorabe discharge. |