Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Ada Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A series of bad deals and decisions force Ada Davis into bankruptcy. Ada Davis salvages what Ada Davis can. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
26 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ada Davis's Contacts or Allies betrays Ada Davis, ending Ada Davis's career. That Contact or Ally becomes a Rival or Enemy. |