Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Ada Ronald's time in the scouts. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
A revolution, attack or other unusual event throws Ada Ronald's life into chaos, forcing Ada Ronald to leave the planet. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
23 |
Made lifelong friends. Gain 2 Allies. |
3 |
25 |
Graduated. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Ada Ronald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
30 |
Switched to Scout (Courier) with previous rank. |
6 |
33 |
Spend several years jumping from world to world in Ada Ronald's scout ship. |