Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Adella Powell's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Adella Powell's trade routes and contacts, forcing Adella Powell to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Became a Navy (Engineer/Gunner). |
5 |
36 |
Adella Powell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |