Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Aikhta's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Aikhta's ancestral territory is 6. |
0 |
0 |
Aikhta is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 6. |
1 |
14 |
Became a Envoy (Spy). |
1 |
17 |
Failed in a conspiracy with the upper echelons of the clan. |
1 |
17 |
Aikhta is dispatched to a distant world for a long period; by the time Aikhta returns, Aikhta's position has been taken by someone younger and more ambitious. |
2 |
18 |
Continued as Envoy (Spy). |
2 |
19 |
Ate an injusting human ambassador. Gain an enemy. |
3 |
19 |
Became a Scientist (Healer). |
3 |
22 |
Teach the young cubs of the clan. |
3 |
23 |
Promoted to Scientist (Healer) rank 1. |
4 |
23 |
Continued as Scientist (Healer). |
4 |
27 |
Good fortune |
4 |
27 |
Promoted to Scientist (Healer) rank 2. |
5 |
27 |
Continued as Scientist (Healer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Promoted to Scientist (Healer) rank 3. |
6 |
31 |
Continued as Scientist (Healer). |
6 |
35 |
Work closely with a scientist from another species. Gain a Contact. |
6 |
35 |
Promoted to Scientist (Healer) rank 4. |