Initiate Akpewa-E-e-wab  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Bwap 37 F 6 (0) 7 (0) 2 (-2) 4 (-1) 7 (0) 6 (0)1 (-2)672476
Dubious, Autocratic
 
Skills
Animals (Training) 1
Art (Creative/Exotic Media) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Gambler 1
Language 0
Persuade 2
Profession (Colonist) 0
Science (Social Sciences/Belief) 2
Seafarer 0
Steward 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Citizen Colonist 01
Drifter Barbarian 11
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Entertainer (Artist).
1 20 Win a prestigious prize.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 An investigation, tour, project or expedition goes wrong, stranding Akpewa-E-e-wab far from home.
3 24 Became a Citizen (Colonist).
3 27 Hard times caused by a lack of interstellar trade costs Akpewa-E-e-wab Akpewa-E-e-wab's job.
4 27 Failed to qualify for Scientist (Scholar).
4 27 Became a Drifter (Barbarian).
4 30 Encounter a Psionic institute.
4 30 Tested for psionic powers
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Voluntarily left Barbarian
5 31 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 32 Akpewa-E-e-wab is sent to a new community or parish to preach The Word among the poor.
5 35 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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