Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Albertina McKee's Contacts or Allies betrays Albertina McKee, ending Albertina McKee's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
Good fortune |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
29 |
Find Ancient Technology. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
30 |
Imperial trade restrictions force Albertina McKee out of business. |
6 |
30 |
Became a Scout (Explorer). |
6 |
34 |
Albertina McKee have no idea what happened to Albertina McKee – they found Albertina McKee's ship drifting on the fringes of friendly space. |