Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Alice Moore into bankruptcy. Alice Moore salvages what Alice Moore can. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Alice Moore do not know what happened to Alice Moore. There is a gap in Alice Moore's memory. |
3 |
21 |
Failed to qualify for Worker (Citizen). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
22 |
Alice Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
23 |
Alice Moore come into conflict with a splinter group Alice Moore's own religion which maintains Alice Moore's version is the wrong one. Gain 1 Rivals. |
5 |
23 |
Switched to Drifter (Wanderer). |
5 |
27 |
Offered job by a patron. Now owe him a favor. |
6 |
27 |
Became a Scholar (Field Researcher). |
6 |
29 |
A new romantic starts. Gain an Ally. |
6 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
31 |
Voluntarily left Field Researcher |
7 |
31 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
32 |
Opponents of Alice Moore's belief system ambush Alice Moore. |
7 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
32 |
Returned to Drifter (Barbarian). |
8 |
36 |
Attacked by enemies and injured. |
8 |
36 |
Severely injured. Owe 25,000 for medical bills. |
8 |
36 |
Gain Enemy if Alice Moore don't already have one. |
8 |
36 |
Promoted to Drifter (Barbarian) rank 1. |