Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Almeda Gutierrez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
A good deal ensures Almeda Gutierrez is living the high life for a few years. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Find Ancient Technology. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Almeda Gutierrez's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |