Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
21 |
An expedition or voyage goes wrong, leaving Almira Maynard stranded in the wilderness. |
3 |
21 |
Failed to qualify for Journalist (Entertainer). |
3 |
21 |
Became a Drifter (Wanderer). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Almira Maynard don't already have one. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Almira Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Failed to qualify for Performer (Entertainer). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Almira Maynard's Contacts or Allies betrays Almira Maynard, ending Almira Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
36 |
Become deeply involved in politics on Almira Maynard's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |