Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Study Profession (Colonist/Ranching) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Severely injured. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Alverta Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Alverta Brown's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A series of bad deals and decisions force Alverta Brown into bankruptcy. Alverta Brown salvages what Alverta Brown can. |