Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Alyssa Priest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alyssa Priest fail to help. Gain an Enemy. |
1 |
21 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Alyssa Priest inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Alyssa Priest retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Alyssa Priest come into conflict with a splinter group Alyssa Priest's own religion which maintains Alyssa Priest's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Switched to Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Alyssa Priest into bankruptcy. Alyssa Priest salvages what Alyssa Priest can. |