Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Amber Mcarty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Amber Mcarty is blamed for an accident that causes the death of several crew members. Amber Mcarty's guilt drives Amber Mcarty to excel. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Amber Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Amber Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Citizen (Worker). |
5 |
29 |
Amber Mcarty gain experience in a technical field as a computer operator or surveyor. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |