Crewman Amber Young  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 37 F 6 (0) 10 (1) 6 (0) 11 (1) 11 (1) 9 (1)6A6BB9
Scornful
 
Skills
Animals 0
Carouse 0
Drive 0
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Construction) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Citizen Colonist 12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Avery Vasquez Contact 2 0 1 3 Luriani (M/15)
Avery Vasquez gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Barbarian).
2 22 Continued as Drifter (Barbarian).
2 23 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Became a Citizen (Colonist).
3 27 Amber Young learn something Amber Young should not have – a corporate secret, a political scandal – which Amber Young can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 33 Injured. Fully recovered. Owe 2,500 for medical bills.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A good deal ensures Amber Young is living the high life for a few years.
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