Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Gained a contact. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Ana Sanders foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Commanding officer takes an interest in Ana Sanders's career. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |