Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Graduated. Gain an rival who is upset that Anne Mathew left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
A good deal ensures Anne Mathew is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Anne Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
33 |
Became a Psion (Adept). |
6 |
36 |
Psionic abilities make Anne Mathew uncomfortable to be around. One contact or ally becomes a rival. |
6 |
37 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |