Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Anner Weakman's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Anner Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anner Weakman fail to help. Gain an Enemy. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Anner Weakman's time in the scouts. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Anner Weakman rise to a position of power in Anner Weakman's colony or corporation. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |