Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Entered University. |
2 |
24 |
Spent the college years partying. |
2 |
26 |
Graduated. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Annette Ming's Contacts or Allies betrays Annette Ming, ending Annette Ming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |