Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Antoinette White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Antoinette White fail to help. Gain an Enemy. |
1 |
20 |
Antoinette White's ship is damaged, and Antoinette White have to hitch-hike Antoinette White's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Antoinette White's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Gain Enemy if Antoinette White don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Antoinette White don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |