Private Artie Howard  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 37 F 6 (0) 5 (-1) 8 (0) 5 (-1) 3 (-1) 6 (0)658536
High energy, Nostalgic, Sparse hair on head
 
Skills
Admin 1
Advocate 1
Broker 0
Diplomat 1
Drive 0
Electronics (Computer) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Language 0
Leadership 1
Persuade 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Corporate Manager34
Army Infantry Private01
 
Name Type Affinity Enmity Power Influence Species
Cloyd Arthur Rival 0 1 2 0 Dynchia, Imperium (M/24)
Rudolph Newman Contact 1 1 2 1 Dynchia, Imperium (M/49)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Bankrupted by a rival. Gain the other trader as a Rival.
2 19 Became a Citizen (Corporate).
2 20 Artie Howard is rewarded for Artie Howard's diligence or cunning.
2 23 Promoted to Citizen (Corporate) rank 1.
3 23 Continued as Citizen (Corporate).
3 24 Artie Howard's business expands, Artie Howard's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 27 Continued as Citizen (Corporate).
4 28 Artie Howard learn something Artie Howard should not have – a corporate secret, a political scandal – which Artie Howard can profit from illegally.
4 28 Gain a criminal contact.
4 31 Promoted to Citizen (Corporate) rank 3.
5 31 Continued as Citizen (Corporate).
5 32 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 32 Became a Army (Infantry) with the new title Private.
6 36 Advanced training in a specialist field
6 36 Attempt at commissioned failed.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙