Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Asethe-Kesopat run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Asethe-Kesopat's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
A sudden war destroys Asethe-Kesopat's trade routes and contacts, forcing Asethe-Kesopat to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Nearly killed. Owe 20,000 for medical bills. |