Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Aulr's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Aulr's Father was a fool who gambled away much of Aulr's land. |
0 |
0 |
Aulr's ancestral territory is 1. |
0 |
0 |
Aulr is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 0. |
1 |
14 |
Became a Management (Clan Aide). |
1 |
18 |
Expand into new territories. |
1 |
18 |
Promoted to Management (Clan Aide) rank 1. |
2 |
18 |
Continued as Management (Clan Aide). |
2 |
20 |
A foolish decision by a clan member threatens the business. Aulr fixes it, but gains a Rival. |
3 |
22 |
Continued as Management (Clan Aide). |
3 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Promoted to Management (Clan Aide) rank 2. |
4 |
26 |
Continued as Management (Clan Aide). |
4 |
28 |
Severely injured. Owe 15,000 for medical bills. |
5 |
28 |
Became a Outcast (Trader). |
5 |
29 |
Refused to join an ihatei heading for frontier worlds. |
6 |
32 |
Continued as Outcast (Trader). |
6 |
35 |
Euffer a life-threatening disease. |