Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
Become deeply involved in politics on Bell Pettitt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
A revolution, attack or other unusual event throws Bell Pettitt's life into chaos, forcing Bell Pettitt to leave the planet. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Gain Enemy if Bell Pettitt don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |