Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Bernice Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Bernice Caldwell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
During a battle, defeat or victory depends on Bernice Caldwell's actions. Bernice Caldwell actions lead to an honorabe discharge. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
35 |
Win a prestigious prize for Bernice Caldwell's work. |