Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Bertie McNab is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Voluntarily left Broker |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Spend several years jumping from world to world in Bertie McNab's scout ship. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Bertie McNab's Contacts or Allies betrays Bertie McNab, ending Bertie McNab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |