Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Besse Jacobs's ship is damaged, and Besse Jacobs have to hitch-hike Besse Jacobs's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Besse Jacobs's Contacts or Allies betrays Besse Jacobs, ending Besse Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |