Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Betsy Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy Oliver fail to help. Gain an Enemy. |
3 |
28 |
Betsy Oliver have no idea what happened to Betsy Oliver – they found Betsy Oliver's ship drifting on the fringes of friendly space. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Betsy Oliver's scout ship. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Betsy Oliver's scout ship. |