Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Bettie Blakely's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bettie Blakely fail to help. Gain an Enemy. |
1 |
21 |
Bettie Blakely's ship is damaged, and Bettie Blakely have to hitch-hike Bettie Blakely's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Bettie Blakely's time in the scouts. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Display heroism in battle, saving the whole ship. |
3 |
28 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Flight). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
During a battle, defeat or victory depends on Bettie Blakely's actions. Bettie Blakely actions lead to an honorabe discharge. |