Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Betty Coleman's work ends up coming home with Betty Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Drafted into Army Support |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |