Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Blanch Stanley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
During a battle, defeat or victory depends on Blanch Stanley's actions. Blanch Stanley actions lead to an honorabe discharge. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was sent to prison. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |