Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Carmella Douglas left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Carmella Douglas learn something Carmella Douglas should not have – a corporate secret, a political scandal – which Carmella Douglas can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Carmella Douglas's life into chaos, forcing Carmella Douglas to leave the planet. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Carmella Douglas gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |