Settler Carmella Douglas  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 37 F 9 (1) 7 (0) 12 (2) 7 (0) 10 (1) 2 (-2)5 (-1)97C7A2
Sun-kissed skin, Spunky
 
Skills
Animals 0
Athletics 0
Awareness 1
Clairvoyance 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Airship) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Profession (Spacer) 0
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler33
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Jeanne Foale Ally 4 0 4 1 Swanfeh (F/78)
Dee Fullmore Enemy 0 2 0 2 Trexen (M/31)
Colonel Finnerty Rival 0 1 3 1 Swanfeh (M/35)
Colonel Finnerty gains in power and influence.
Colonel Finnerty gains in power.
Colonel Finnerty is out of contact doing something interesting but not suspicious.
A'ais Tyarla Contact 2 1 2 2 Aslan (F/16)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 22 Graduated. Gain an rival who is upset that Carmella Douglas left the community.
2 22 Became a Citizen (Colonist).
2 25 Carmella Douglas learn something Carmella Douglas should not have – a corporate secret, a political scandal – which Carmella Douglas can profit from illegally.
2 25 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 A revolution, attack or other unusual event throws Carmella Douglas's life into chaos, forcing Carmella Douglas to leave the planet.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 32 Carmella Douglas gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Colonist) rank 3.
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