Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Carol Fletcher learn something Carol Fletcher should not have – a corporate secret, a political scandal – which Carol Fletcher can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Carol Fletcher's Contacts or Allies betrays Carol Fletcher, ending Carol Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Contact with Government. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Victim of a crime |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |