Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Carolyn Watts don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Carolyn Watts's Contacts or Allies betrays Carolyn Watts, ending Carolyn Watts's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Uncover a major conspiracy against Carolyn Watts's employers. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Carolyn Watts botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Carolyn Watts's ship is damaged, and Carolyn Watts have to hitch-hike Carolyn Watts's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |