Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Cherly Forbes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cherly Forbes fail to help. Gain an Enemy. |
1 |
20 |
Cherly Forbes's ship is damaged, and Cherly Forbes have to hitch-hike Cherly Forbes's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Psychologically damaged by Cherly Forbes's time in the scouts. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
A sudden war destroys Cherly Forbes's trade routes and contacts, forcing Cherly Forbes to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
33 |
Gained a contact. |