Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Clemmie Harrison's Contacts or Allies betrays Clemmie Harrison, ending Clemmie Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Abuse Clemmie Harrison's position for profit. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Clemmie Harrison join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Clemmie Harrison is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |