Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Da-tath Sawab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Da-tath Sawab fail to help. Gain an Enemy. |
3 |
29 |
Da-tath Sawab's ship is damaged, and Da-tath Sawab have to hitch-hike Da-tath Sawab's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
31 |
Da-tath Sawab learn something Da-tath Sawab should not have – a corporate secret, a political scandal – which Da-tath Sawab can profit from illegally. |