Settler Dana Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 37 F 2 (-2) 3 (-1) 4 (-1) 10 (1) 10 (1) 6 (0)234AA6
Hard, Worthless, Extraverted
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 0
Deception 0
Drive (Mole) 1
Drive (Walker) 1
Gun Combat 0
Language 0
Persuade 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 02
Drifter Barbarian 02
Citizen Colonist Settler22
 
Name Type Affinity Enmity Power Influence Species
Bella Strachan Enemy 0 2 1 2 Darmine (F/26)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Gained a contact.
2 22 Continued as Rogue (Enforcer).
2 24 A police detective or rival criminal forces Dana Hall to flee and vows to hunt Dana Hall down. Gain an Enemy.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Became a Drifter (Barbarian).
3 25 Find valuable salvage.
4 28 Continued as Drifter (Barbarian).
4 29 Betrayed by a friend. One of Dana Hall's Contacts or Allies betrays Dana Hall, ending Dana Hall's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Became a Citizen (Colonist).
5 30 Dana Hall is rewarded for Dana Hall's diligence or cunning.
5 33 Promoted to Citizen (Colonist) rank 1.
6 33 Continued as Citizen (Colonist).
6 37 Political upheaval strikes Dana Hall's homeworld, and Dana Hall is caught up in the revolution.
6 37 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
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