Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Dana Hall to flee and vows to hunt Dana Hall down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Dana Hall's Contacts or Allies betrays Dana Hall, ending Dana Hall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
30 |
Dana Hall is rewarded for Dana Hall's diligence or cunning. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
37 |
Political upheaval strikes Dana Hall's homeworld, and Dana Hall is caught up in the revolution. |
6 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |