Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Delta Stone's work ends up coming home with Delta Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Delta Stone inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Failed to qualify for Journalist (Entertainer). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Go undercover to investigate an enemy. |
3 |
23 |
Betrayed by a friend. One of Delta Stone's Contacts or Allies betrays Delta Stone, ending Delta Stone's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Continued as Agent (Law Enforcement). |
4 |
27 |
Accepted a deal with criminal or other figure under investigation. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Delta Stone is caught in the periphery of a scandal. |
5 |
29 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
31 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Good fortune |
6 |
35 |
Promoted to Believer (Holy Warrior) rank 0. |